
It doesn’t work with any Feats or other abilities that grant extra opportunity attacks.
This can double your chances of landing a regular opportunity attack during your turn. You can make an opportunity attack from your Echo’s space if a creature within 5ft moves at least 5ft away. You can send your Echo to the front lines and keep yourself safe. You can increase that range if you are prepared to lose your Echo. You can effectively increase the range of your weapons by 30ft. Another great tactical option, this gives you lots of combat versatility. You still have to be able to see your target. Note that you are making this attack, not the Echo. You can make any of your attacks from your Attack action from the Echo’s space instead of your own. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. This will cost you your Echo, but you can always just create another one. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. This can greatly extend your available movement during your turn. There are three things you can do with your Echo:Īs a bonus action, you can swap places with the echo, regardless of the distance between you. It occupies its space so can be used to block advancing enemies. It also cannot be the target of certain spells. It does not count as an ‘ally,’ so it’s not eligible to trigger Sneak Attack or the optional flanking rules. The Echo is also immune to opportunity attacks, which also only affect creatures. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. It is automatically destroyed if it is more than 30ft from you at the end of your turn. You can move it 30ft using mental commands.
The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus).A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. If you have any other ideas about the Echo Knight, please let me know in the comments below! Manifest Echo – 3rd Level Echo Knight Fighter Finally, combine these into some build concepts.Īs always, these are just my thoughts. Then we’ll assess some feat, race, and multiclass options. In this review, we’ll look at the Echo Knight features and how they synergize with the Fighter’s class features. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. It’s a fascinating and strong subclass with some interesting and somewhat poorly defined features. The Archetype of the Echo Knight Fighter was introduced in Explorer’s Guide to Wildemount. This article contains affiliate links to put gold in our coffers. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorer’s Guide to Wildemount and a photo by Tim Stief.